Graphical solution: feasible region
A linear inequality divides the -plane into two half-planes. The boundary is a line. The feasible region of an LPP is the intersection of all such half-planes (one per constraint), together with the first quadrant from the non-negativity constraints.
Graphing a linear inequality
- Draw the boundary line , a straight line through two convenient points (often the intercepts and ).
- Pick a test point not on the line , usually if it's not on the line.
- Substitute into the inequality. If it's satisfied, the test point is in the half-plane represented by the inequality. Shade that side.
- Combine all such half-planes by overlapping shaded regions; the overlap is the feasible region.
For inequalities, the boundary line is included; draw it solid. For , draw dashed. (In LP we mostly use .)
Standard layout
A typical LPP in Class XII has:
- Two decision variables (both ),
- A few inequality constraints,
- Sometimes equality constraints (which give a line, not a half-plane).
So the feasible region lives in the first quadrant. Sketch the axes; mark the intercepts of each constraint line; identify the side that satisfies each inequality; the overlap is the feasible region.
Bounded vs unbounded
A bounded feasible region is enclosed , a polygon. The corner-point method always yields a maximum and minimum for the linear objective.
An unbounded feasible region extends to infinity. The maximum (or minimum) may not exist; you must check whether the objective is bounded above (or below) on the region. For a maximisation problem with constraints , the region is often unbounded toward the upper-right; the maximum may be infinite.
Corner points
A corner point (vertex) of the feasible region is where two constraint lines meet (and the resulting point satisfies all other constraints). To find corners systematically:
- Take each pair of constraint equations.
- Solve simultaneously for the intersection point.
- Check if the point satisfies all other inequalities.
- Keep it if yes; discard otherwise.
Corner points always include those on the axes (intersections with or ) when those intersections are feasible.
Worked examples
Example 1. Find the feasible region: , , , .
The boundary lines: (intercepts ); (intercepts ). Both inequalities are , with on the correct side. Together with the first quadrant, the region is the polygon with corners at , , intersection of and , .
Intersect : subtract to get . So corners: .
Example 2. Feasible region of , , , .
(intercepts ), with the region above (test : , fails , so region excludes origin). and truncate.
Corners: where meet (i.e. ); (corner of the box); ; (); (). So five corners: .
Example 3. Feasible region of , , .
Both lines slope downward and the region is above both. Boundaries: at ; at .
The region is unbounded , extends infinitely up-and-right. Corner points: where the two lines meet (solve: subtract twice the first from the second: , so ). On axes: ( on second line; check , yes) and ( on first; check , yes). So corners: .
Example 4. Feasible region of , , , .
Bounded polygon. Corners: at : . At : . At : . Three corners , it's a triangle.
Example 5. Empty feasible region: , . The first says small, the second says big , no overlap. Infeasible.
Example 6. Single point: , , . Solve: . Only one feasible point.
Try it yourself
For each, find the feasible region and its corners.
- , , , .
- , , .
- , , .
- , , .
- , , , .
- , , , .
- , , , .
- , , .
- , , , .
- , , .
- , , , .
- , , , .
- , , .
- , , , .
Pitfalls and tricks
- Always test which side of a boundary line satisfies the inequality. Don't guess.
- Shade carefully. When constraints overlap, the feasible region is the intersection , keep only the multiply-shaded part.
- Intersection points are found by solving pairs of constraint equations. Check that each candidate corner satisfies all other constraints.
- Watch for unboundedness. An unbounded region may have no finite maximum (for a maximisation problem).
- Sketch on graph paper or carefully on grid paper , accurate intercepts and intersections matter.